Modeling Reality with Virtual Worlds
There are a
variety of reasons why people are present in the virtual world. One reason
includes normalizing life for those that don’t have the privilege of living a
“normal life”. For example, according to
Nicole Saidi, who wrote an article on CNN, the virtual world can help people
with autism interact with the other people in a social setting. Someone with
autism, like Bracken in the article, was able to use chat rooms and discover
that people were using emojis/symbols to express themselves. At the same time,
a scientist quotes “Although not much research is yet available, there is
clearly considerable potential in use of new technologies for fostering social
skills.” However, it is not to say that the virtual world is only beneficial for
individuals that have autism. Virtual worlds also help individuals who have
emotional, social and communication issues to foster social networking skills.
On the other hand, individuals that are using virtual worlds as the only form
of communication can forget how to assimilate into the real world. The purpose
of using the chat rooms is to help develop social skills but it can become a
problem if the individual doesn’t learn how to interact with others in a real-life
setting.
Another way
virtual worlds are being used is by sharing a variety types of interest. For
example, individuals can share an interest in music, but the genre can be
different. The virtual world has a way of sharing those different genres, and
in a way, preserving it at the same time. At the same time, virtual worlds have
a way of making these experiences “just as real” as interactions that happen
face to face. “There’s no way that you’re going to go onto a flat web site or
message board and instantly strike up a conversation […] but these things are
possible in virtual worlds.” Some individuals have the conception that virtual
interactions are fake but what’s making them less real than the ones that are
experiences face-to-face. On the other hand, there is a fine line between
reality and virtual reality. A con connected with using virtual worlds as a
form of communicating is that the person will soon begin to blend the two
together. Being solely present online is not mentally healthy if the individual
begins to reply on it to develop personal relationships and that is the only
way they are able to interact with another person.
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